
Visual Development
HET ONDERWATER THEATER is created from a rich and varied palette of materials, ranging from hand-built props to found objects. By working with tangible materials, The Underwater Theater mirrors the way children intuitively combine different elements in their play, transforming everything they encounter into building blocks for their own imaginative worlds. The animation combines stop motion animation with a multi plane camera set up. Multi plane is a classic animation technique which uses multiple animated layers to create a dynamic shot.
Making Billy's clothing



Billy; the main character is based on images of writer Esther Frank as a child.



Underwater creature; this animated character is based on a cut out made by a participant of Het Feijenoord Stop Motion Initiative, an animation workshop for children.



Billy's bedroom; this backdrop uses a combination of, handmade ceramic, painted wood and cardboard and sea shells to create a multi layered, multi textured space.



Early storyboards show Sasha's initial vision for the film. Though certain elements have evolved much of these early storyboards remain in the final animation.
Visual Development
Making Billy's clothing
HET ONDERWATER THEATER is created from a rich and varied palette of materials, ranging from hand-built props to found objects. By working with tangible materials, The Underwater Theater mirrors the way children intuitively combine different elements in their play, transforming everything they encounter into building blocks for their own imaginative worlds.



Underwater creature; this animated character is based on a cut out made by a participant of Het Feijenoord Stop Motion Initiative, an animation workshop for children.



Billy; the main character is based on images of writer Esther Frank as a child.



Billy's bedroom; this backdrop uses a combination of, handmade ceramic, painted wood and cardboard and sea shells to create a multi layered, multi textured space.



Early storyboards show Sasha's initial vision for the film. Though certain elements have evolved much of these early storyboards remain in the final animation.